Knight: The Ultimate Guide
Hello guys, today I am going to do a write-up on a card which is very underrated at the moment, it’s the Knight!
Knight: The Ultimate Guide
Lately, the Knight has been featured in tons of popular decks such as Hog Freeze, X-Bow Decks… but he has never been really popular in the meta. Players always have a choice of better DPS, splash damage or the ability to place anywhere etc. But, the Knight really fits a excellent role that I am going to explain below.
Due to his basic stats, hands down, the Knight is always OKAY. But, every single time you see it in a deck, you would usually ask why wouldn’t play Mini P.E.K.K.A. Basically, he is a mini tank who has Barbarian’s damage. Nothing really interesting but If you play him the correct way, he will be a menace defense, helping you a lot of offense.
Along with Ice Spirit and Mega Minion, I feel like I am able to play him in almost any deck.
As explained before, Knight is not an overwhelming card with amazing stats but he is excellent in so many situations:
- Killing support units.
- Pulling troops on defense.
- Acting as a mini tank.
- Supporting push.
Video Explanations of Situations
Dealing with Giant Musketeer
This is a very basic example. With Knight’s HP, he can easily take out the opponent’s Musketeer. When coupled with a basic defensive building like the Tombstone, he can take out the Giant pretty fast.
Dealing with Giant + Lightning + Mega Minion
Similar to the example above, the Tombstone is distracting the Mega Minion while the Knight is hitting the Giant, making them unable to touch the Tower. Knight survives the Lightning. Then, Mega Minion is played to deal with the opponent’s Mega Minion.
Dealing with Miner + cheap DPS troop:
In this example, I use Miner + Minions which is a pretty popular combo. Actually you can use this concept to deal with all pushes of this type. Place your Knight down to deal with Miner then use cheap troops like Ice Spirit/Fire Spirits to deal with Minions. Your Knight survives with lots of HP ready for the counterpush.
Sorry I don’t have Sparky in my hand at the moment so I can’t demonstrate this one. Knight survives one Sparky hit, making him a great defender against her.
Although this is not the greatest trade since it’s 3 for 3, but this is how you can kite the Mega Minion with the Knight. This leaves your Knight with good HP for the counterpush after that. Ice Golem is better in this situation but he has less versatility in other situations.
On offense with Lava Hound
I would love to call this poor man’s Miner Hound combo. After finishing the Lava Hound, the Tower will target any other troop nearby immediately. In this case, it’s the Knight. Since the Knight has decent HP, he will soak lots of damage for the Lava Pups.
Knight + Balloon:
After defending against Miner, I launch the counterpush with Balloon following the survived Knight. Although this is a pretty risky play, it would work very well!
Below are some great decks I have been using lately:
- Lava Hound, Knight, Mega Minion, Lightning, Arrows, Minions, Balloon, Tombstone
- Mortar, Knight, Miner, Skeletons, Arrows, Lightning, Ice Spirit, Guards
- Golem, Knight, Arrows, Lightning, Baby Dragon, Mega Minion, Archers, Tombstone
- Royal Giant, Knight, Mega Minions, Minions, The Log, Lightning, Furnace, Ice Spirit.
- Giant, Balloon, Minions, Knight, Fireball, Zap, Ice Spirit, Musketeer
Are you using the Knight? Please share your opinions guys!
Shared by ReplEH.