Hello guys, this is gonna be a quick guide to the Lighting card in Clash Royale. Hands down, Lighting is the most underrated spell in the current mega game. In the last update, Lightning got a huge buff offering the 0.5s stun effect, like the Zap spell. This makes the Lighting Spell excellent at dealing and coupling with Beatdown decks. Also, seems like Three Musketeers and Siege Decks are coming back to the ladders, this is definitely the best time to give this stunning card a chance in your deck!
Lighting can hit up to 3 targets. It always hits the highest HP targets in the radius of 3.5 tiles. All of the targets get stunned for 0.5s.
At Tournament Standard, Lightning does 864 damage each strike (2,592 damage in total)
How to use Lightning on offense
Seems like the Lightning has returned to Beatdown decks. Truly, Lighting was used a lot in Beatdown decks before when Siege deck was extremely popular).
On offense, Lightning has three main jobs:
- Finish off annoying units like Musketeer, Cannon, Witch, Wizards…
- Reset Inferno Tower, Sparky, Princes…
- Shred and stun mini tanks such as Valkyrie.
The Lightning Spell ties very well with tankers (Giant, Golem…) as their biggest weaknesses can be nullified when you can use the spell correctly. Some popular troops the Lighting can 1 shot: Ice Wizard, Wizard, Witch, Musketeer, Mega Minion…
Lightning Vs. Poison
Most players like using Poison instead of Lighting because of the cost. But, consider using Lightning If your push can be easily countered by Mega Minion, Inferno Tower.
Here is an example for you
Assuming that I have the Lava Hound coming towards opponent’s Tower. My opponent places down Inferno Tower and Musketeer. I use Lightning when the Inferno Tower starts to emit the highest amount of damage. The Lighting kills Musketeer immediately, reset Inferno Tower’s damage as well as does a decent amount of damage to the Inferno Tower and the Tower nearby. It should be GG If the opponent doesn’t have the right card in his hand.
In this situation, Lighting is much better than Poison. If I had used the Poison, the result would have been nothing. Lightning wreck almost any building and glass cannon in this situation.
Another example for ground push
Assuming that there is a Mini P.E.K.K.A and Valkyrie trying to stop my push, I can easily Lightning and cripple them, getting them to the point where my support troops behind can easily kill them one by one.
However, the Poison is still better in some situations of course.
If you constantly face Minion Horde and Barbarians, Poison is obviously the better choice. If you face people using common Beatdown counters such as Mini P.E.K.K.A, Valkyrie, Inferno Tower, Cannon, Three Musketeers… Lighting rocks!
Lightning on defense
IMO it is actually better to use Lightning on defense. It’s likely designed to deal with glass cannon, Sparky, Princes…
While dealing with tank decks, save your Lightning exclusively for the glass cannons. If your opponent pushes with less than 3 troops, you can hit the tank as well.
I also don’t recommend using Lightning alone to deal with Double Prince, even when it resets their charges, the Princes still survive.
Against Sparky decks, Lightning is excellent. It reset the Sparky and kill all glass cannons coming behind (usually Musketeer, Wizard, Witch…)
Some other tips for you:
- Lightning’s radius is pretty large. It’s also the second highest damage spell. Lightning is excellent at dealing with multiple buildings.
- It’s not worth it to use Lighting to damage the Elixir Collector and the building nearby, but If you can kill something near by as well (Princess, Witch, Musketeer…), it is totally worth it.
- Use the Lightning to target nothing, it does nothing at all. This is a tricky way to cycle your deck and confuse your opponent.
Do you like the Lightning? Please share your opinion guys!
Shared by Edward_A_HAll